Mar 18, 2011, 12:56 PM // 12:56
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#21
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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Ghastly by far Dreams riders are beast, I see yellow numbers fly up on my screen because of them.
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Mar 18, 2011, 01:04 PM // 13:04
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#22
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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Kveldulf and the others above are good too.
But we still need the Eldritch Summoning Stone of C'thulhu!
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Mar 18, 2011, 03:06 PM // 15:06
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#23
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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The imp one that helps my low level characters not do anything
Renew Reuse Recycle one always there and only had to type /bonus for it
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Mar 18, 2011, 03:14 PM // 15:14
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#24
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Desert Nomad
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Fire Imp. All the others suck.
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Mar 18, 2011, 03:20 PM // 15:20
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#25
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Swarm of Bees. Whirling Defense tank go!
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Mar 18, 2011, 06:00 PM // 18:00
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#26
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Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Mercantile. Between all my different armors, weapon sets, Black Moa Chick, ID/salvage kits, lockpicks, and more armors, I only have about 4 open inventory slots at any given time.
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Mar 18, 2011, 06:51 PM // 18:51
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#27
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Krytan Explorer
Join Date: Mar 2010
Location: NL
Profession: E/N
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White Rabbit is so funny.
First time i got it from a Mysterious Summoning stone i was doing a quest with a friend.
I was like, i'll use a summ stone. Then i was like, ???wtf WHERE is it??
Then i noticed the small white bunny, i was like ???WTF???
Then i looked on wiki what the white bunny can do.
Then i was like, aah nice.
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Mar 18, 2011, 10:54 PM // 22:54
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#28
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Academy Page
Join Date: Jul 2009
Location: A treehouse in Echovald Forest
Guild: Legit Guild [LGiT]
Profession: N/Me
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I liked the Celestial Snake. The rabbit is cool too.
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Mar 19, 2011, 12:10 AM // 00:10
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#29
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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The only one I care about is the Mercantile Summoning Stone; the rest are useless cannon fodder to me.
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Mar 19, 2011, 12:17 AM // 00:17
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#30
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Lion's Arch Merchant
Join Date: Jun 2008
Location: BEHIND YOU!
Guild: HRUU
Profession: Me/
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I like the shiro summoning stone...
...oh wait :P
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Mar 19, 2011, 01:14 AM // 01:14
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#31
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Dream Rider, Gaki, Siege Turtle and Snowman/Grentch.
Dream Rider is an machine dealing AoE damage. It also interrupts a bit.
Gake eats up damage like crazy. I've seen the think tanking Mallyx.
Siege Turtles deals a lot of damage and can take quite some damage too. Considering their poor selection of skills, and that they deal earth damage, they are still quite effective.
Snowmen and Grentchies are hard to get unless it's Wintersday, but once you have them... hehe... They can tank with the fort, and they can daze and knockdown too.
Once while doing Deep the idiots with the knockdowns quite, and we were able to finish thanks to the snowmen.
And whenever I vanquish or go delve into a 3 level dungeon, I never go without a mercantile summoning stone.
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Mar 19, 2011, 01:22 AM // 01:22
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#32
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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Mysterious because the Black Best of Arrrgh is pimp, rollin' around like it's nobody's business then wrecking everything.
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Mar 19, 2011, 11:30 AM // 11:30
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#33
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Jungle Guide
Join Date: Sep 2007
Location: 55° 57' 0" N / 3° 12' 0" W
Profession: N/Me
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Mysterious, I used one when Mobrin, Lord of the Marsh was the bounty and got Kuunavang
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Mar 19, 2011, 11:37 AM // 11:37
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#34
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Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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Zaishen. I love the extra healer
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Mar 19, 2011, 02:43 PM // 14:43
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#35
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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I usually leave town with a team of 8 players/heroes that can get the job done without extra summoning dmg or consumables (except elite HM areas) so my favorite by far is the Merchant.
I hated doing dungeons before the merchant was available. I pick up all my drops and really hate to have to leave any behind. If i was doing a dungeon that i'd have to run to like Rragar's, my inventory would be half full when i got there.
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Mar 19, 2011, 04:41 PM // 16:41
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#36
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Academy Page
Join Date: Dec 2010
Location: Netherlands
Guild: Shiro Utsuri[Koi]
Profession: Mo/
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Im always happy with the gaki. The turtle is good to but for 20 min i cant see half the battle.
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Mar 19, 2011, 04:44 PM // 16:44
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#37
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Frost Gate Guardian
Join Date: Feb 2009
Guild: Angeldustrial Bonsai Muffins [FFS]
Profession: N/Me
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Merchant and Fire Imp are usually the most useful to me. But I looooove the Mysterious Stones because the results can be amusing, like have a Juggernaut rolling through its own Kurzick territory. XD
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Mar 19, 2011, 05:39 PM // 17:39
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#38
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Wilds Pathfinder
Join Date: Jul 2005
Profession: P/W
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Quote:
Originally Posted by Pugs Not Drugs
celestial all the way
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But the Celestial Rat is horrible. I keep getting diseased because of Tainted Flesh. If I summon a Rat, I'll usually rezone and resummon.
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Mar 19, 2011, 07:44 PM // 19:44
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#39
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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1. Merchant
2. Dream Rider
3. Celestial Dragon
4. Smoke Phantom
5. Fire Imp (in pre).
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Mar 19, 2011, 08:18 PM // 20:18
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#40
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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Quote:
Originally Posted by vader
But the Celestial Rat is horrible. I keep getting diseased because of Tainted Flesh. If I summon a Rat, I'll usually rezone and resummon.
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What? How? Tainted Flesh removes Disease on application, it makes you immune to disease and gives your melee attackers disease. Even if those melee attackers are human, you are immune to disease.
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